I’ve been spending a lot of time lately thinking about the gaming industry. Mostly because I work there, but in an essentially ineffectual position, so I get to ponder a lot of what’s going on but don’t really get to make any kind of impact.
The industry, as I see it, reminds me in a lot of ways of the early days of the film industry. We’re still building the basic technology, still experimenting with what can be done with the media, and it seems there are still new stories to be told. From an artistic standpoint, we’ve got lots of wiggle room yet, and that’s a very good thing.
In addition to aesthetics and technology, the gaming industry is a lot like the early film industry in that the infrastructure has yet to be completely established. There is no centralized location for people who want to make games to congregate, as in L.A. for the film industry. There are no laws regulating industry practices, no permits to be obtained from the local government, and no unions. That’s right, no unions. That means nobody protecting the “little guys” that are necessary to the process.
Before I continue, I think I should say a few things about unions in general. I’m not typically a fan of the modern labor union. Labor unions began as a means to stop workers from getting hurt, keep people employed, and to ensure that people got paid fairly for the work they did. I respect that. We can’t have a few bullies running everything and treating everyone like peons with no recourse. That’s just economic feudalism. Unions formed in the early and mid 1900s – the film industry included – as a means for many little players with similar needs to act as one big player in the market. That’s cool. Unions today, however, seem to be existing merely to keep themselves in existence. With the basic rights of the workers in question now supported, there’s little for the unions to do besides nitpick on minor contract details. They need to continue to exist, lest the basic rights be stripped away once again, but with a lack of meaty issues to bite down on, they have begun to split hairs. I guess they must be bored.
That said, it may be time for unions in the gaming industry. Several years ago, there was some media hubbub about the way that EA treated its employees. Salaried employees asked to work absurd hours with no overtime pay, specifically. This is exactly the kind of thing that a union is designed to prevent. Currently, the industry operates with a lot of temp workers in the “lowest” positions. These temp workers are asked to work incredible hours, for little pay (though overtime pay exists, since they are hourly employees), with no benefits whatsoever. These positions are essential, and there are plenty of people willing to take these positions as a means of “paying their dues” to get a better position in the industry.
This post is already longer than I had expected (and has veered from the original topic about which I intended to write), so I think I’ll wrap up here. I could go on for hours, playing Devil’s advocate with myself and weighing the pros and cons of the way the industry treats its lower-echelon employees, but I’ll leave it without resolution. What thinks thee? Is this the way it shouldbe? Is the industry – which mostly prides itself as being progressive and forward-thinking - operating fairly? Or are they falling back on pre-industrial age models in order to extend the profit margin? (Is falling back on those models necessary to ensure that the industry’s foundation is secured?) Hmm.
PS – It’s too early in the morning to be genuinely angry. I’ll try to summon some rage for later today.